There is now a minor bug fix release available.
Normally I try to release patch updates on a weekly basis, but I made some changes since yesterday that I feel would be worth sharing sooner than later.
Please let me know if there are any issues you’re seeing and, as always, all feedback is welcome!
Here’s what changed since the last patch:
Made Trainer NPC talk to you immediately allowing you to then learn about how to interact with other NPC’s.
Made the guard tell you a more specific location for the Bandit.
Made some minor improvements to the initial tutorial to provide button usage instruction.
Moved another chest so it no longer looked like it was on top of a mountain.
Several tasks that show up in the adventure log are actually optional but didn’t indicate they we’re, so now they show up with a green “Optional” text beside them to show you what’s required and what isn’t.
Significantly increased the potency of many existing potions and created several new ones:
NEW Agility +5
NEW Defence +10
NEW Offence +50
Bull’s Strength was 4, now 20
Fox’s Cunning was 4, now 20
Ogre Damage was 4, now 6
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