Game
Moeblob Adventure
10 years ago

Moeblob Adventure 1.3.0 released! Control Scheme update!


  • Added a control layout select screen. The game now supports 4 different layouts: WASD, Arrow Keys, ZQSD, and Gamepad

    • Reassigned Action key (i.e. toggle crystals, open doors) from W and Z to J in WASD and ZQSD layouts respectively

    • All in-level key prompts changed from depictions of specific keys to generic action descriptors (e.g. “JUMP”, “ACTION”, “TAKE”)

Some people requested support for using arrow keys and others experienced some confusion with the simultaneous WASD and ZQSD support. Hopefully, this will fix both of these issues.

  • Unified “FMOD” and “No FMOD” development branches in all versions

    • GameMaker: Player: Game no longer tries to call the non-existent FMODGMS library

Maintaining the two separate branches of development was more difficult than I expected and needless complicated for the end-user (particularly for the Linux builds) for little gain.



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