Well, moods and clans* ;)
Introducing volunteer moods!
Your volunteer can feel things! Imagine the shock!
You won't get informed of what mood he is feeling until you are in a dungeon. This means, you could bring your best sword into the dungeon and your volunteer could be feeling dizzy, making him self inflict damage! Or you could go in empty handed and get the luck of the Irish! Every mood is randomised before entering the dungeon. The ration of bad to good is around 3:2. Meaning you are more likely to get a negative mood, making dungeons harder! Just what everyone wanted, right?!
Clans have started to take shape, and I'm really happy with them!
The generic Stag clan, of course. The screenshot above shows how far I've got with the clan page. There are currently five clans to choose from, each changing the statistics of the volunteer you get. They will be as balanced as can be. Each will have their own armor set and weapon that you can find in loot chests while part of the clan. Other than that, the clans suit no extra purpose AT THE MOMENT. Lots more to do! I should probably crack on...
Finally, some little updates here for you cheeky hamsters!
+added a small handful of new typing boxes for customization
+3 new armor sets: steel, steel and wolf
+around 70 new weapon reskins; every iron weapon will have an alternative, rusty, bloody or green iron
+more obsidian weapons
+new sound effects.
<3
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