Might change my mind later, but Vigo is the hardest animatronic for me to animate.

Next up
I've haven't been able to work on the game or post anything for the past 2 days, because my computer mouse crapped out on me. So, to compensate for that,
Here are some facts about the game's development!
What do you guys think about this loading screen transition?
Electric Guitar
Because the game is nearly complete, I want to show the "evolution" of the office layout, (there are a lot of earlier versions, but they are lost in time)
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
The in-game reason as to why the doors takes longer to close than open is to prevent people (or in this case animatronics) from getting crushed by the doors.
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2026.
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