Movement system is done! I am very happy with the result. Now we need to figure out what the goal of the game is... Wanna get involved in the dev? Join us on Discord here -> https://discord.gg/DUSMMkf
Next up
Jumping is a good way to avoid enemies' bullets!
After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
First concept art. What do you think?
Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)
Taking cover and then flanking seemed to be the best option!
Try out the new and polished Gravity Oddity demo today! Gravity Oddity is a roguelike action-shooter taking you on a space adventure across a universe where gravity vanished!
Wanna vote for the game idea base on the theme "Gravity Manipulation" for our next game? Join us on Discord here -> https://discord.gg/DUSMMkf
Gimme all that loot!
That was a close one... Better watch for those homing bullets! Come help us on Discord and try out our latest build => https://discord.gg/DUSMMkf
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