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Noelle's Repentance/ノエルの悔い改め
3 years ago

Movingment!!!

Mini-Devlog 1, AKA Devlog 1.5(%)


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Yesterday was mostly a day of setting up some stuff for this game to actually have a community around...

But today, that changes. I actually programmed some stuff!


Engine Stuff

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If you have not caught on yet, this fangame will be developed using the Godot engine, a versatile and fast lil' bugger (kinda a necessity since my computer has trash specs.)!

Not only that, but Godot supports both 2D AND 3D, so this might lead to some interesting visual effects!


A "Short" Controller Support Tangent

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As of right now, only basic movement and collision code is done right now (See above video for more)... but what is that I see near the end of the video?! Weird movement angles?! Why, it's... CONTROLLER SUPPORT?!?!

Why yes, this game will have controller support! (This is because some people, including me, prefer to play Deltarune and Undertale with a controller)

I hope to utilize controller features in the future. After all... That controller vibration stuff looks neat...


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Other Things Mono and I Done That Don't Really Fit Anywhere Else

  • We improved some stuff over at out discord server to save our hinds in the long run.

  • I added a new screenshot in the media section!

  • Added some music that Mono and I plan to use for the beginning of the game. It is called, "Ruins V I B E". It's a neat track made by Grotesque 7-up#7387 on Discord. be sure to check it out if you can!


Uh... This Mini-Devlog didn't up so "mini" eh?

Well, thanks for reading to the end! Any other Mini-Devlogs from here-on-out should be much smaller.

Oh, and for your information: the main "Devlogs" are for when an exciting and neat feature is developed. Mini-Devlogs are for more frequent, small updates in areas that are not really that exciting.

Have a sunny day!



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School

Small Update Regarding the Development of Noelle's Repentance

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.

YOOOOO! This should be pretty useful to use!

If I get my college work done, I'll see what I could do about implementing this in the fangame.

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.

Heya! I am back on developing this sonic fangame now, and I actually have something to show for it (early prototype stuff shown above). It is officially undiscontinued. Progress will still be slow of course, but I feel I will have a lot of fun making it.

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!

Part 3 of Mandelarune

Nevermind, lol.

Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/

Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.