- The Backrooms Conundrum
In this survival/puzzle multiplayer FPS game, players are trapped in “levels”
known as labyrinths, they are known as “backrooms”. To survive and get out of this
dangerous place, they will have to solve complex puzzles while avoiding traps and
creatures that await them at every turn. Players can choose to work
together to find a way out.
- FNAF Multiplayer
In this horror survival game, you are a team defined between 4 and 8 players, there are
two teams, the goal is to survive all night as a security guard, however 1 or
2 players will be as animatronics, their goal is to kill all the guards before
the time runs out (Dead by Daylight)
- Survival Panic (Provisional name)
This game is a direct reference to Zombie Panic! Source, I was granted permission by the
developers of the game to make a similar project on Unreal Engine 5 with the support
of the entire community of the game.
Zombie Panic! Source is a cooperative first-person shooter mod
of Half-Life 2, a survival horror game. It is the sequel to the Half-Life Zombie Panic mod.
Set in the middle of a zombie apocalypse, players start as a small group
of survivors trying to stay alive. Each map will have its own objectives to complete
and win the round or survive for a certain amount of time.
~ Gameplay
At the start of each round, players can choose to join the human team or
volunteer to be the first zombie. If no one volunteers, the game
will randomly choose a zombie and the game will begin. The goal of the starting zombie is to kill
the humans while the human goal is to stay alive as long as possible,
to complete objectives or even eliminate all zombies. The problem is that
when a human dies, he simply joins the ranks of the undead, now ready to
finish off his former living teammates. Humans cannot tell, thanks to the
player list, who is alive and who is undead.
Eventually, there will be only one survivor left standing if all goes
wrong, his back to the wall facing the animated corpses of his former
allies. In a survival round, the zombie team only has a
set number of reinforcements (lives), and when a zombie is killed, it loses
a life from the meter. However, when a human is killed, it gains 1 life. When the
zombies run out of lives, the remaining survivors win the round by killing the
remaining undead on the map. In objective rounds, zombies get an unlimited
number of lives while humans must complete a variety of map-based
objectives to win.
and one last project that I can't talk about here.
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