Game
My Drug Cartel

8 months ago

My Drug Cartel Devlog #1 - Worker NPCs, Zoning, NPC vs NPC Combat, Research #pixelart #simulation #management


Hello everyone

It's been almost 2 months since I created this Devlog so I wanted to give a quick update on what I've added recently. Soon, I will also release the first Pre-Alpha publicly, far from a finished version but I'm hoping to see what direction I should take the game in the next 1-2 months.

Worker NPCs

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You can now hire workers to farm, dry cannabis or defend your plantation. A worker costs $25 per day. You can define their schedule with different actions.

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Zoning

You can now create 3 different types of zones to make NPCs work. Stockpile zones (purple): NPCs can take things from here and store things here. Farming zones (green): You can set a plant to grow, the NPCs will get the tools and seeds from a stockpile zone, plow the soil, sow the seeds and harvest the plants. Production zone (orange): Marks an area where NPCs should work (for example drying cannabis buds).

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NPC vs NPC Combat

If you give workers a gun they will now defend your plantation from nearby enemies. They also seek cover behind trees for example. The tactics AI still has some problems but I'll improve it a bit more in the future.

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Research

This is still quite WIP (aside from the UI obviously). It will also not be usable in the Demo yet since most of the researchable things don't exist yet.

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Coming soon

As I mentioned I'm working towards a very, very early demo right now which should be finished soon. Afterwards I will also continue working on adding the new drugs like cocaine and heroin (art is already done but chemical processing mechanics still need a lot of work).

#pixelart #simulation #management



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