Hello everyone
It's been almost 2 months since I created this Devlog so I wanted to give a quick update on what I've added recently. Soon, I will also release the first Pre-Alpha publicly, far from a finished version but I'm hoping to see what direction I should take the game in the next 1-2 months.
Worker NPCs
![image.png image.png](https://m.gjcdn.net/content/750/32021143-3dxb6a3r-v4.png)
You can now hire workers to farm, dry cannabis or defend your plantation. A worker costs $25 per day. You can define their schedule with different actions.
![image.png image.png](https://m.gjcdn.net/content/750/32023942-fdifuamt-v4.png)
Zoning
You can now create 3 different types of zones to make NPCs work. Stockpile zones (purple): NPCs can take things from here and store things here. Farming zones (green): You can set a plant to grow, the NPCs will get the tools and seeds from a stockpile zone, plow the soil, sow the seeds and harvest the plants. Production zone (orange): Marks an area where NPCs should work (for example drying cannabis buds).
![image.png image.png](https://m.gjcdn.net/content/750/32019178-kystyw62-v4.png)
NPC vs NPC Combat
If you give workers a gun they will now defend your plantation from nearby enemies. They also seek cover behind trees for example. The tactics AI still has some problems but I'll improve it a bit more in the future.
![image.png image.png](https://m.gjcdn.net/content/750/32031428-h8fgz8zp-v4.png)
Research
This is still quite WIP (aside from the UI obviously). It will also not be usable in the Demo yet since most of the researchable things don't exist yet.
![image.png image.png](https://m.gjcdn.net/content/750/32031516-utwe3nqx-v4.png)
Coming soon
As I mentioned I'm working towards a very, very early demo right now which should be finished soon. Afterwards I will also continue working on adding the new drugs like cocaine and heroin (art is already done but chemical processing mechanics still need a lot of work).
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