Game
The Impossible Game Engine - Clickteam Fusion
4 years ago

My first release engine
Here a The Impossiblçe game Engine for clickteam fusion 2.5

you can download and edit with everything you want

Credits not mandatory but super apreciated :3




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So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.

Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.

0.2.2 - No OS Included, just a simple player to run your games

Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.

Also source is available on github, on branch superlitium-player

https://github.com/Litium-org/SuperLitium

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Superlitium 0.2.0 is out

Introducing the new Audio API

Create a new sound source with:

litiumapi.litaudio.newSource(sourceName, songData)

with support at 3 sound sources at same time.

Documentation is working in progress.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Welcome to RetroAstro, a sucessor to Superlitium

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.