Next up
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
Welcome to RetroAstro, a sucessor to Superlitium
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
What was your favorite demo from the June 2026 Steam Next Fest?
New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.
Too Many Games is this Friday! Be there or be Slime!
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
Working towards TMG i decided to update some visuals!
This time around the cannons used for transporting!
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.












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