Next up
I added a terminal, to allow you use commands to do advanced stuff, like create and manage projects, saves and others. (Not available on github for now)
Welcome to RetroAstro, a sucessor to Superlitium
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Seal Island Intro! For #ScreenshotSaturday!
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player












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