
My game development...
Next up
Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
Explore a deep dungeon, kill monsters, solve objectives and equip yourself to defeat bosses and ultimate boss at the bottom.
Self-made runtime skin mapping for my browser game :)
Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
MudGate: Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
The Hive - Everything is a Crab
Here are new screenshots from my game! :)
My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.
We started making a game about flipping tables. We ended up making all of this too.
First cinematic gameplay teaser for my game


















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