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68
4 years ago

Self-made runtime skin mapping for my browser game :)

Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.




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MudGate - Realms Reborn: Gateways of Icemire

MudGate: Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.

My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is me after 3+ years of development and just shipped my game to Steam for review.

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

First cinematic gameplay teaser for my game

My game development...

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

What do you think about my melee weapon animations ?