
Self-made runtime skin mapping for my browser game :)
Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.
Next up
MudGate: Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
What do you think about my melee weapon animations ?
My game development...
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Explore a deep dungeon, kill monsters, solve objectives and equip yourself to defeat bosses and ultimate boss at the bottom.
This is me after 3+ years of development and just shipped my game to Steam for review.
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
Here are new screenshots from my game! :)











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