
Self-made runtime skin mapping for my browser game :)
Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.
Next up
This is me after 3+ years of development and just shipped my game to Steam for review.
Explore a deep dungeon, kill monsters, solve objectives and equip yourself to defeat bosses and ultimate boss at the bottom.
MudGate: Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
Bandit Trap is Out Now!
Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!
Quests inspired by the game are in your quest log now!
Check out the game: https://bit.ly/bandittraplaunch
First cinematic gameplay teaser for my game
Have you played Bandit Trap?
New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.
Get the game: https://bit.ly/bandittraplaunch
My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.
My game development...
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on May 12 and you'll get Coins!
Here are new screenshots from my game! :)











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