
Self-made runtime skin mapping for my browser game :)
Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.
Next up
My game development...
MudGate: Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
MudGate - Realms Reborn: Gateways of Icemire
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Here are new screenshots from my game! :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.
This is me after 3+ years of development and just shipped my game to Steam for review.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
First cinematic gameplay teaser for my game











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