2 years ago

My Inventory System project got another update!

New look, improvements, and more features!

And all the logic on C++.


You can watch the video here


Features:

• Single Player and Multiplayer basic support.

• Configurable equipment and items.

• Customizable player equipment types and slots.

• Create new items quickly and with ease.

• Practical and easy to modify ‘Drag & Drop’ UI example.

• Move, drop, use, equip, unequip items.

• Includes Usable, Equipment, and Consumable item examples.

• Dynamic Tooltips.

• Hotbar included.

• Support for Localization.


You can get access to the code by assigning the Insider Membership on Github, Kofi, or Patreon.



0 comments

Loading...

Next up

A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

Introducing my new unit formation: 'The Default Formation'! 🚶‍♂️

No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.

Sometimes simplicity is the key to success! 💪

Running a few tests to check how it feels if using a Gamepad as a controller. 🎮

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I don't dislike it... the moving dead NPCs... maybe next time.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WIP - What do you would like to see next?

Adding some Tooltips for NPCs.

And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

NPCs trained in Academy will know that they are part of your team now.