Having fights between them is not necessary, in this case.
I'm also removing Levels in Buildings, for now.
Let's keep it simple.
Maybe later, who knows.

NPCs trained in Academy will know that they are part of your team now.
Having fights between them is not necessary, in this case.
I'm also removing Levels in Buildings, for now.
Let's keep it simple.
Maybe later, who knows.
NPC Patrol/Guard Position (haven't decided how I'll call it yet). He may run after you, but not too far.
Quick update: A second building is refreshed!
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Running a few tests to check how it feels if using a Gamepad as a controller. 🎮
Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !
Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214
Thanks to Razer for providing the laptops and peripherals!
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
I don't dislike it... the moving dead NPCs... maybe next time.
Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Wild at Heart by @moonlightkids !
Check out the game: https://gamejolt.com/games/the-wild-at-heart/500465
Thanks to Razer for providing the laptops and peripherals!
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
0 comments