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87
4 years ago

My models looked poor. I thought it was lighting or something. I made the noob mistake of forgetting to import my normal maps as normal maps. The armor shader is now a hybrid of mesh rebuild and shader.




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In 2005, this 1024 x 768 image took over 18 hours to render, and IIRC Blender had no CTRL+Z function. IK was a brand new feature, that I was trying out for the building robot pose.

XML modding editor functional. Players can edit pages directly in game, allowing them to add stories to their characters, weapons, castles, histories for their nations, monuments, explanations of new spells they created, etc... whatever they want.

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Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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Legion formation to rank formation to swarm formation, and then back to legion formations

A look at the custom cloud/fog shader I am working on. It was for underworld fog, but now I see how it looks, and how cheap it is, I will be making clouds for the overworld as well.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

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