Game
SCP: The Breach
1 year ago

My new showcase for SCP-106 and his pocket dimension in my game: SCP: The Breach

https://youtu.be/zqosfqGMacI?si=eI3Y9AvSzZ8Rs0UQ


SCP-106 & Pocket Dimension Showcase.
YouTube
https://www.youtube.com/watch?v=zqosfqGMacI


0 comments

Loading...

Next up

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

Strange Umbrella