Next up
Changed the battle UI drastically again--hopefully for one of the last times!
Ha! Heh! Heh! Ha! It's over!
Same place as last post, but at niiiiight. Oooooooh.
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
Baseball, huh?
Been a sec huh? I've been working on an ARPG unrelated to Somewhen for quite some time, focusing on it for this year! I'll make an announcement about it soon enough. Somewhen will be on hold until I get this out of my system. I left RPG Maker for Godot!
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
The 6 main characters in SOMEWHEN. It's about time!










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