Game
Chamber of Darkness
8 years ago

Need the player's opinion in the lives system!


Hey guys and gals !
First of all thank you very much for the 95 follows and the great support , love you all :)
we really need your opinions on the lives system and difficulty for the story mode , to see if its fine as it is.
-The current base system is that you start with 3 lives and a full
health bar , when you advance to the next level some of your
health restore like this :
Easy 35%
Normal 15%
hard 5%
-when you die , you respawn in the current level , and when all 3
lives are gone you respawn in the last checkpoint.
There is a checkpoint in every : 3 levels in Easy , 5 levels in
Normal , 10 levels in Hard (which is half the total levels)
-As the main mechanic of the game and the plot point , is that
using your spear consumes your health as payment , a
successful hit regains the consumed health .
The amount of health consumed depends on the ability and
kind of attack (light/heavy) , so players should not miss their
attacks so they don’t waste health
-The general difference between difficulties are like this :
Easy : slow and weak enemies , slow traps , you can get
health easily , +35% health every level , a checkpoint every 3 levels.
Normal : average speed and strength enemies , normal speed
traps , average awareness for your health and management is
required , +15% health every level , a checkpoint every 5 levels.
Hard : Faster and tougher enemies , Fast traps , heavy
management for your health is required because of the great
amount of HP you take from enemies , +5% health every level ,
one checkpoint in level 10.
There will also be rare lives pickups throughout the levels , and additional life after a specific score/points

we don’t want the game to be too hard like old retro games , neither too easy like some modern games.
What do you guys think of the base system and its numbers? does it need changes?
Thanks in advance :)



0 comments

Loading...

Next up

new enemy type : mage banes !! mage banes can summon skullheads and do melee attacks if the player is close. thoughts? :)

A Skywings' faction only formation can totally sweep the field!

In factions and heroes ships from the same faction can benefit greatly from other ship's existence!

Hope you like!

Any criticism or ideas to improve the game will help :)

Hello Everyone!

I added 2 new Heavy Weapons.

Lightning Strike which branches to nearby enemies and a continuous laser stream.

There might be some effect issues that I will surely fix 😁

Hope you like it!

Criticism will help.

Steam page is Live! The steam page for the game is now Live, and you can add it to your wishlist! The game will be released as early access on Steam and Gamejolt on 27/4. http://store.steampowered.com/app/712530/Chamber_of_Darkness/

Ayo what the turret doin

The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !

Achievements and saving system + got some sound effects! I made 11 Achievements and planning to add more. I also got some sound effects ready, hopefully the game will be finished this week :) see you next week!

Which character art style you think is a better fit for the game?

Hello lovely people!

I hope you like the game so far, I try my best to reach top quality with it, it is my goal to make a hit :D

and your feedback is most important to reach that goal!

Now you can equip different weapons to ships!

Opening the door to even more combinations between ships, weapons, equipments... the possibilities are now even larger!

Hope you like it :)

any criticism will help!

WIP character design for the captain of the BD-20f (SkyWings' main fighter ship)

I will post better looking pics of both the ship and the captains when they are ready.

Hope you like them :)

Any criticism would be very helpful!