Game
Stramedia: Development Post Archive
4 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

image.png

And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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You know what? I am feeling mean.

I am adding crouching and vents.

SAY THE LIIINE, JOOOOEL!

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LISA MENTIONED

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

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Yup. Still at it, believe it or not.

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I heard of "being on fire" when you're having a streak, but this is ridiculous.