Game
Stramedia: Development Post Archive
3 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

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And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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You know what? I am feeling mean.

I am adding crouching and vents.

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

Yup. Still at it, believe it or not.

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

I heard of "being on fire" when you're having a streak, but this is ridiculous.