Game
Stramedia: Development Post Archive
3 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

image.png

And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

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Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

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(it'll get more interesting from this point onward soon)

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I heard of "being on fire" when you're having a streak, but this is ridiculous.

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How can you tell?

...OpenGL doesn't render decals. lol

LMAO