Game
Stramedia: Development Post Archive
4 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

image.png

And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

Yeah no, I'm actually growing very fond of Linux, I even installed it on my work/chill laptop I hire-for-purchased recently.

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

You know what? I am feeling mean.

I am adding crouching and vents.

LMAO

SAY THE LIIINE, JOOOOEL!

#FanArtFriday #GrandDad? #Flintstones??? AOOOUGH