3 years ago

Nevermind my previous post.

I found this implementation (https://github.com/bilouw/Gamemaker-Lighting-Engine) and I decided to just modify it to add a few more features like colored lights and caching.

This is probably gonna take like a week.




0 comments

Loading...

Next up

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Levels' maps.

Made my first ever animation.

Explosive domino effect