Next up
I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).
Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.
Since my last post, I have started reworking on the tile collision system present in the game,
I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I-Buki
Mio-Da!
Ibuki Mioda!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt
Alone Together....
2d lighting experiment












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