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I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

Nevermind my previous post (yet again).

I have decided on modifying GrizzliusMaximus' implementation because the other implementation was lacking a bit too much for me.

Nevermind my previous post.

I found this implementation (https://github.com/bilouw/Gamemaker-Lighting-Engine) and I decided to just modify it to add a few more features like colored lights and caching.

This is probably gonna take like a week.

I am going to start work on the lighting system.

It will use GrizzliusMaximus's approach, but I'll try to modify it so it will work with the tile wall system.

Anyways, prepare for me to be gone for another month or so.

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Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

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