It has been a little bit difficult on the development side for us to continue. I the main dev have some stuff going on in my personal life that are effecting the amount of work I am able to put into it. Nothing out of the ordinary. I have been doing a lot of paperwork filling out all types of different forms for a new job. Graduated from college. And while I wait for training I shall be working on the full version. Pace I begin my new job I will likely work on it on my days off. Just updating everyone and letting you know that the development is still going on and we are not giving up anytime soon .
Next up
I'm thinking about recreating this landscape in my game. What are your thoughts?
Sincerely: Draco (Main Dev)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Runestones: from concept to in-game model🗿
Just a Pico sprite
Update 2.627
New challenges & new effects!
a drawing I did because I was bored😪. But I love how it turned out.😊
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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