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9 years ago

New boss theme added


So, I decided to compose a new boss theme specifically for the first boss, so I’ve added that to the soundtrack. Once I’m done making the boss battle, which shouldn’t take too long at this point, I’ll likely upload some footage of it so you can see it in action. Then I just need to add a few more things, and the first area of the game should be ready for playing and feedback. :)

Oh, and the name of the first boss is Guarding Mechalo. I’ll probably have a picture of him/it soon enough. ;)



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They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.

A new boss has been coded!

Graphical improvifying

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Working on a new boss battle...

The plan going forwards

Sometimes, you've just gotta stop and smell the flowers, ya know?