So many random additional things this build! Sorry I held things off, they didn’t feel release worthy at the time.
So here’s the lowdown;
Removed the wave spawning system for enemies.
Enemies are now generated intermittently by the game using the current best-design that has fought you iteratively modified (evolved.)
Enemies spawn with a delay and can be outrun after they spawn, causing them to respawn later.
Incoming spawns are displayed on a ‘scanner’ ring that counts down their spawn time.
Weapons are now proceduralized. Their stats are generated based on what upgrades you apply to them rather then being handmade, granting near infinite upgrade potential.
Vulcans (gun) rifles (gun+gun) and mini-missiles (missile+missile) are mostly complete, with final firing patterns and bullets.
Vulcans and single-missiles (missile+missile) still need a full set of graphics assets for the actual guns. This is my current priority task.
Mini-missiles and rifles have all-new graphics assets, upgrade your weapons to see them ingame!
The beginnings of a comprehensive rebalance that I undertook while proceduralizing the guns. Still ongoing as Vulcans are currently very powerful with upgrades. The abse mdoels are fairly even and missiles of all types got a much-needed buff.
Missiles have less DPS then vulcans or rifles, but have better base accuracy. The accuracy now effectively compensates with missiles, making them much more on-level.
Next up I have a handful of trophies to implement. Once that and the new art assets are done this game may very well be finished!
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