Akiba Recap
Well today was a really awesome day I just came back from another event where I had the opportunity to show my game and get a lot of feedback and also love for my game which makes me really happy and encourage me to continue improving the game here a collage from the event:
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What’s new in this build?
Well I tried to add as many improvements in this 2 weeks and here are some of them.
New Tutorials
I noticed that people were a bit lost about what they had to do and that’s a sign of bad game design so I tried to improve it with some tutorials that tells you basic controls and also some images that tell you which button you have to press in order to continue, Here’s an exemple:
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Also I added a objective and time indicators so you can have a better understanding of what’s going on.
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I’m aware that this tutorials and guides still needs improvement and I’m working on that.
New selection system
Now all menus are controlled with the keyboard instead of the mouse because it felt awkward
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Fixed some bugs and added some aesthetic minor details
What’s next?
I’ll really focus on the platform part and implementing a melee combat instead of shooting the blue balls also will continue improving UI and tutorials, fixing some new bugs that I noticed and drawing new and better assets for some stuffs.
From now I will update you more frequently also as always thanks for following my game It means a lot to me <3
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