Game
Space Rig Zeta
13 years ago

New build: Beep beep beep beepbeepbeep


Can you guess what that sound is?

IT IS YOUR IMPENDING DOOM!

When a missile has an active lock on the player, there’s a big flashy beepy UI element (mandatory in all space fighter sims. You can be my wingmaaaan… anytime.) It also provides some feedback on lockon distance via beep frequency.

This should reduce the occurence of you learning an enemy with missiles spawns in after its hellish first volely slams into you at 999,9999,999 KPH and ruins your day.

Here’s a full list of changes. It’s pretty short as this build was meant to address missile balance and make them a more useful player weapon again. They were weaksauce and as a fan of gundam and macross I CANNOT LET THIS INJUSTICE STAND!

  1. Decreased missile rate of fire.

  2. Increased minimissile volley size.

  3. Increased minimissile and medium missile damage.

  4. Added lockon warning UI element.



2 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist