Game
Space Rig Zeta
12 years ago

New build: Beep beep beep beepbeepbeep


Can you guess what that sound is?

IT IS YOUR IMPENDING DOOM!

When a missile has an active lock on the player, there’s a big flashy beepy UI element (mandatory in all space fighter sims. You can be my wingmaaaan… anytime.) It also provides some feedback on lockon distance via beep frequency.

This should reduce the occurence of you learning an enemy with missiles spawns in after its hellish first volely slams into you at 999,9999,999 KPH and ruins your day.

Here’s a full list of changes. It’s pretty short as this build was meant to address missile balance and make them a more useful player weapon again. They were weaksauce and as a fan of gundam and macross I CANNOT LET THIS INJUSTICE STAND!

  1. Decreased missile rate of fire.

  2. Increased minimissile volley size.

  3. Increased minimissile and medium missile damage.

  4. Added lockon warning UI element.



2 comments

Loading...

Next up

New build: Enemy Swarm!

Bigger, tougher, Indie-er Something is in the works.

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

a drawing I did because I was bored😪. But I love how it turned out.😊

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

it happens

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?