Game
Space Rig Zeta
13 years ago

New build: GUI improvements


Yo dawg I heard you liked powerups:

5d0c620f01b4a.png

In this build, I drastically overhauled how powerups and player upgrading were handled.

Now when the player collects powerups, they’re added to a queue and after each wave, the player can decide whether or not to use them. Now instead of flying into the powerup they want, the player uses a selection menu to select their alotted powerups.

Also, there’s some new animations/popup stuff.

Now that I’ve got most of the high priority stuff done, I might focus on adding stuff for weapon combo selections (selecting gun, then missile or missile, then gun.) For now, though? Sleep. Sleep sounds goo-

yhbhbgynnbhbvgcgbhnjjjjjjjjjjjj

Jsut kidding. But seriously, I am going to go knock out now.

PS: Just found a massive bug that only happens when you auto-login. So for those of you having trouble runnign the game through quickplay, it should be fine now. God I feel like a total idiot for not noticing it sooner T_T. On the bright side, I fixed it in approx. 3 minutes. NOW I need to sleep.



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

"Our work is never over" they said.

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.