Game
Savage: The Shard of Gosen
11 years ago

New Build - IGF Submission - New Trailer


New junk all over the place!

This weekend, I went ahead and submitted the latest build (with half an hour to spare before the deadline) to the Independent Games Festival - why? Because I am nuts and I like to stress myself out and bite off more than I can chew.

BUT - as a result, I have a new build of the game to share with you fabulous folks (and just when you thought the game was giving you a right thrashing). Now in a more balanced/tweaked difficulty flavor. Here are the release notes, also updated on the game page proper:

Second playable build, alpha 0.4.2.3 is out! - 10/21/2013

IMPORTANT: SAVE FILES FROM THE PREVIOUS BUILD WILL NOT WORK WITH THIS ONE - Sorry :/ This will probably be the case until beta, or whenever I put a much more stable save system into the game.

Changes:

  • Added a few new items - Argeshii Fetish, Gosen Fetish, Meat

  • Fade transitions, zoom in/out transitions on worldmap

  • Overworld procedural encounters (hunting type, battle type)

  • Story engine is now in place, with first story sequence

  • Balanced the enemy spawners, some enemy HP and damage

  • Weapons and Armor now lose BP upon death instead of outright breaking

  • Broken gear remains in inventory (to be used in repair/salavage in a later update)

  • Increased initial knives/axes carrying cap

  • Font and UI polishing

  • New Enemy: Jailer

  • New location tilesets (only used in overworld encounters right now)

  • Extended some areas

  • New music track

  • New death system/checkpoint system - game no longer goes to “game over” screen on death, but respawns player at the last (invisible at the moment) checkpoint they crossed.

  • Squished lots of bugs (and probably created many new ones as a result)

And probably a lot more stuff I forgot to mention. Anyhow - here’s the game’s first “official” trailer… because, why not?

http://www.youtube.com/watch?v=Pit_EbwtLHk&feature=youtu.be

Thanks for reading and taking another crack at the game!

xoxo, Matt



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