Hey everyone,
We return to you with another round of updates, this time the focus being on performance improvements and save game files. Controllers received some love as well, fixing inconsistencies, updating UI, and squashing bugs that pertained to them specifically. We also reworked the Extras Menu due to requirements on certain other platforms, though admittedly, its functions are much better now, allowing you to listen to tracks of the OST there and check out other extra content you own.
Speaking of which…
Vagrus - The Riven Realms and all of its DLCs are now live on Xbox, Nintendo Switch, PS4, and PS5! It’s been a long, hard road getting the game into a ready state for consoles, offering the features necessary that allow it to play well on these platforms, but we got there, and we can’t wait for console players to sink their teeth into the experience. If you have friends who prefer to play on consoles, we’d very much appreciate it if you were to inform them of the game’s console release.
And now, onto the patch notes!
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
Patch 1.200
Performance
All around performance improvements.
Additional improvements to the save/load game menu points (they could become choppy when you had a lot of savegame files).
Significantly improved the performance in long Companion Combat encounters.
Known Issue: the Camp UI can still become laggy; we are working on it!
Improved and Updated Features
Save file sizes have been reduced (and more reductions are on the way).
Reworked the Extras Menu (from the Main Menu): you can now check DLCs and artwork, as well as play music directly from there (the latter two only if you own the appropriate DLC of course – Patronage Pack and OST, respectively).
Removed some useless settings from the game options (for example, the ability to turn off tooltips).
Removed the option of double clicking/tapping for map movement – it is now default for mouse & keyboard users and disabled for controller users.
Deleted the obsolete, very old logs from local files, freeing up some (tiny) hard drive space.
Controller-related Fixes
Reworked how Companion Combat is managed by controllers (resulting in much better and intuitive handling).
Added context-switching for controllers, allowing for quickly and effectively changing active tabs and windows.
Improved a number of tooltips and tutorials to adhere to terminology relevant to controllers.
A few missing controller-related icons were added to the Chart UI.
Fixed an issue that caused certain Task-related icons on the Chart to be unselectable with the controller.
Improved the drag&drop functionality on the Cargo UI.
Bug Fixes
The version number discrepancy between the main menu and the game log has been resolved.
Fixed an issue that caused certain location background illustrations to appear blank.
Fixed an issue that caused a soft crash during the tutorial (on Morwen’s Character Sheet).
Fixed an issue that caused the Outpost to switch back to selling Salt even after it was given a “Keep” order.
Fixed an issue that caused Deputies to be unassigned or prevented them from being assigned in the first place in machine-localized games.
Missing text on many UI elements in the Chinese machine localization due to font loading issues have been fixed.
The “Esc” key now consistently navigates to the Main Menu where it is intended to do so.
Removed the occasional double tooltip from certain vagrus (leader) Perks.
Corrected various inconsistencies in Events and fixed some typos.
As ever, more is coming, so stay tuned, and conquer the wasteland!
- The Lost Pilgrims Team
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