Game
Space Rig Zeta
13 years ago

New Build: Itano Circus


So no major features this build. I spent most of my time working on little improvements across the board:

A lot of it was optimization and content improvement. Here I did some experimenting with wakes. They now trail based on speed rather then spewing out the back, it makes trails longer and a lot more elegant looking.

Here’s the full lsit of changes:

-Added reloading animation for all multi-1 swarm misisle launchers.

-Changed wake behavior so it ‘drops’ behind the parent object.

-Added a new damage indicator system. Icons appear aroudn a part to indicate status. Green means more or less functional. Red means about destroyed.

-Added a list in the powerup selection screen between waves that shows the player’s already-selected genes.

-Made the player ship update after every powerup selection in the genes select screen.

-Fixed an issue where a ship that gained a lot of plates and was thus slower after an upgrade would take absolutely forever to slow down because its gaiend speed was based on the lighter pre-upgrade ship.

-Improved wake drawing efficiency by adding a simple screenspace test so wake primitives won’t be drawn if they’re too far offscreen.

-Improved multi-2 swarm missile launchers so they launch more missiles. May be a bit overpowered but will adjust later.

-Improved the AI of medium missiles (missile+misisle powerups) to be more intelligent thenn swarm missiles.



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria