So no major features this build. I spent most of my time working on little improvements across the board:
A lot of it was optimization and content improvement. Here I did some experimenting with wakes. They now trail based on speed rather then spewing out the back, it makes trails longer and a lot more elegant looking.
Here’s the full lsit of changes:
-Added reloading animation for all multi-1 swarm misisle launchers.
-Changed wake behavior so it ‘drops’ behind the parent object.
-Added a new damage indicator system. Icons appear aroudn a part to indicate status. Green means more or less functional. Red means about destroyed.
-Added a list in the powerup selection screen between waves that shows the player’s already-selected genes.
-Made the player ship update after every powerup selection in the genes select screen.
-Fixed an issue where a ship that gained a lot of plates and was thus slower after an upgrade would take absolutely forever to slow down because its gaiend speed was based on the lighter pre-upgrade ship.
-Improved wake drawing efficiency by adding a simple screenspace test so wake primitives won’t be drawn if they’re too far offscreen.
-Improved multi-2 swarm missile launchers so they launch more missiles. May be a bit overpowered but will adjust later.
-Improved the AI of medium missiles (missile+misisle powerups) to be more intelligent thenn swarm missiles.
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