Game
Space Rig Zeta
13 years ago

New build: Over achiever


In this build, I’ve focused on further integrating ThatBrod’s new gamejolt API for gamemaker into Space Rig Zeta.

#trophies" title="Check out the ones you can already get!" rel="nofollow noopener">This means trophies!

I’ve spent msot of the last two weeks retrofitting my old API integration code and building an integrated data system for taking data fromt he API and making it more handelable. Thsi means acheivign a trophy is about two script calls away to set up, the rest is jsut setting up the right conditiosn to trigger the achievement.

I’ll be updating the build and uvneiling trophies as I finish the art and acheivement conditiosn for each. Next up are some missile-spam related achievements.

Other then that, I’m thinkign refinement of core gameplay is up next, makign it harder to run frome enemies, imrpoving the existing GUI for better usability, that sort of thing.



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !