Game
Space Rig Zeta
13 years ago

New build: Over achiever


In this build, I’ve focused on further integrating ThatBrod’s new gamejolt API for gamemaker into Space Rig Zeta.

#trophies" title="Check out the ones you can already get!" rel="nofollow noopener">This means trophies!

I’ve spent msot of the last two weeks retrofitting my old API integration code and building an integrated data system for taking data fromt he API and making it more handelable. Thsi means acheivign a trophy is about two script calls away to set up, the rest is jsut setting up the right conditiosn to trigger the achievement.

I’ll be updating the build and uvneiling trophies as I finish the art and acheivement conditiosn for each. Next up are some missile-spam related achievements.

Other then that, I’m thinkign refinement of core gameplay is up next, makign it harder to run frome enemies, imrpoving the existing GUI for better usability, that sort of thing.



0 comments

Loading...

Next up

New build: Enemy Swarm!

Bigger, tougher, Indie-er Something is in the works.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Why walk when you can jump?

Fun game fact!

Chompy has 300 teeth in total!

Here's a cool GIF I rendered of a character I'm working on for my latest project.

Working on a new ship and looking for a name! The best suggestion will make it into the game :)

Post your suggestions on here or over at our discord. A winner will be picked within the next few days!

(The name should fit into the game's world)