v0.8.16 Changelog:
- A new stun icon appearing over enemies when they are stunned by a flash grenade
- Added shadow to the crosshairs/cursor to better stand out from the background
- Debrief screen further developed to display both current mission stats and total stats
- Organized and added more statistics for tracking - Overhauls and improvements to multiple gun sprites
- More camo patterns for helicopter and other vehicles
- Fixed a bug where elevator would not return if it left the frame
- Enemy spawn system overhauled
- All enemy types has been compressed into one unit to reduce object count for better workflow as well as performance
- Remade the lighting system to fix a crucial performance bug that was draining processing power
- Fixed some lamps not emitting light under certain circumstances
- Prevented player from climbing ladders while ledge grabbing
- Fixed bug where enemies would ignore path nodes
- Added explosive barrels
- Implemented a system keeping track of all individual enemies killed in each room/area
- Enemies will not reset on re-entering areas unless alarm is triggered
- A "Sector Clear" message will display when last enemy in area is killed
- Produced a new tileset for ventilation shafts
- Added a recon drone with abilities for player to use
- Fixed a bug causing player to die if camera went too far above player
- Fixed a bug causing inventory type string letters to not display full length
- Made lasers more visible and eyecatching
- Added a ceiling camera
- Animated Trauma Kit usage
- Revised the level progression
- More dialogue sequences explaining game mechanics
- Fixed enemy AI bugs
- Made collectible pick-ups more aesthetic
- Made first shot fired always dead accurate
- Added directional signs to level
- Fixed bug causing burst-fire guns to continue firing after reloading
-Fixed bug allowing player to call support options while UI is invisible
-Fixed a bug causing player to go through nearby doors when climbing from ledge grab
- Minor improvements to User Interface
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