Game
Rushaug: Feline Warfare

5 years ago

New build (v0.8.16) is up! TONS of improvements this time around! #gamedev #metroidvania #changelog #pixelart #stealthshooter #drone #platformer #2dplatformer


v0.8.16 Changelog:

- A new stun icon appearing over enemies when they are stunned by a flash grenade

- Added shadow to the crosshairs/cursor to better stand out from the background

- Debrief screen further developed to display both current mission stats and total stats

- Organized and added more statistics for tracking - Overhauls and improvements to multiple gun sprites

- More camo patterns for helicopter and other vehicles

- Fixed a bug where elevator would not return if it left the frame

- Enemy spawn system overhauled

- All enemy types has been compressed into one unit to reduce object count for better workflow as well as performance

- Remade the lighting system to fix a crucial performance bug that was draining processing power

- Fixed some lamps not emitting light under certain circumstances

- Prevented player from climbing ladders while ledge grabbing

- Fixed bug where enemies would ignore path nodes

- Added explosive barrels

- Implemented a system keeping track of all individual enemies killed in each room/area

- Enemies will not reset on re-entering areas unless alarm is triggered

- A "Sector Clear" message will display when last enemy in area is killed

- Produced a new tileset for ventilation shafts

- Added a recon drone with abilities for player to use

- Fixed a bug causing player to die if camera went too far above player

- Fixed a bug causing inventory type string letters to not display full length

- Made lasers more visible and eyecatching

- Added a ceiling camera

- Animated Trauma Kit usage

- Revised the level progression

- More dialogue sequences explaining game mechanics

- Fixed enemy AI bugs

- Made collectible pick-ups more aesthetic

- Made first shot fired always dead accurate

- Added directional signs to level

- Fixed bug causing burst-fire guns to continue firing after reloading

-Fixed bug allowing player to call support options while UI is invisible

-Fixed a bug causing player to go through nearby doors when climbing from ledge grab

- Minor improvements to User Interface



3 comments

Loading...

Next up

New trailer premiering today!!!

๐š๐šž๐šœ๐š‘๐šŠ๐šž๐šยฎ: ๐™ต๐šŽ๐š•๐š’๐š—๐šŽ ๐š†๐šŠ๐š›๐š๐šŠ๐š›๐šŽ -- "๐™ฐ๐š๐š˜๐š–๐š’๐šŒ ๐šƒ๐š‘๐š›๐šŽ๐šŠ๐š" ๐™ถ๐šŠ๐š–๐šŽ๐š™๐š•๐šŠ๐šข ๐šƒ๐š›๐šŠ๐š’๐š•๐šŽ๐š› [๐Ÿธ๐Ÿถ๐Ÿธ๐Ÿบ]

Communist Cats Illegally Occupying Paris

An update focusing onย Quality of Life-improvements, a completely newย modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

The Invasion of Catzachstan

New FIERY Devlog! Focus on the new flame particle system, new enemy ticket system, more ordnance items, mission briefings, polish, and more. #devlog #gamedev #gamedesign

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!

Giving existing guns a breath of fresh air! #pixelart #gamedev #pixelart

Continuation on the features showcased in theย "Ember" Devlogย entry. Helicopter Camo can now be changed, select betweenย 14 variants, and two new ordnance items;ย EMP Grenadeย andย Incendiary Grenade.

#devlog #gamedev #update #bugfix #features

Orange Cat Behavior