On the left side you can view how many bullets are in your magazine available to fire and Soluja has been fully implemented with animations and sprites now.
![image.png image.png](https://m.gjcdn.net/content/750/7758535-m6qwkcrx-v4.png)
I'm still working on adjusting his movement speed, each character has a combination of power, speed, and stealth ability. Soluja is the least stealthy but he has the strongest power.
![image.png image.png](https://m.gjcdn.net/content/750/7758792-azznswq6-v4.png)
I couldn't decide on where to put the bullet bar, but ultimately I decided on having it on the left side of the screen.
![image.png image.png](https://m.gjcdn.net/content/750/7758828-z29g3gpf-v4.png)
I might make it so you can click the bullet bar and drag it around, placing it wherever you would prefer to have it on the UI.
![image.png image.png](https://m.gjcdn.net/content/750/7758851-pxaggea2-v4.png)
I experimented with adding a suppressor to the autopistol and my friend wanted me to make a mosin nagant, so these weapons might appear in-game someday.
![chain_reaction_20mb.gif chain_reaction_20mb.gif](https://i.gjcdn.net/public-data/fireside/posts/74/11/4675011/media/chain_reaction_20mb-ccpzvygs.gif)
Based on a player suggestion I added the flashing effect prior the to chain reaction detonation feature we have with the explosive barrels. Since this is the beta, you can press Left CTRL to spawn a barrel and Q, `, and TAB are used to spawn various insectoid types.
Aight I'mma head out, a new bug popped up while recording this video. Somehow the insectoid cap isn't working and now they can spawn upwards of 3500 objects on screen and it begins lagging.
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