On the left side you can view how many bullets are in your magazine available to fire and Soluja has been fully implemented with animations and sprites now.

I'm still working on adjusting his movement speed, each character has a combination of power, speed, and stealth ability. Soluja is the least stealthy but he has the strongest power.

I couldn't decide on where to put the bullet bar, but ultimately I decided on having it on the left side of the screen.

I might make it so you can click the bullet bar and drag it around, placing it wherever you would prefer to have it on the UI.

I experimented with adding a suppressor to the autopistol and my friend wanted me to make a mosin nagant, so these weapons might appear in-game someday.

Based on a player suggestion I added the flashing effect prior the to chain reaction detonation feature we have with the explosive barrels. Since this is the beta, you can press Left CTRL to spawn a barrel and Q, `, and TAB are used to spawn various insectoid types.
Aight I'mma head out, a new bug popped up while recording this video. Somehow the insectoid cap isn't working and now they can spawn upwards of 3500 objects on screen and it begins lagging.
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