Next up
An aesthetic problem that wouldn't let me sleep is now fixed, the animatronics had no depth, this made one be on top of the other despite the fact that they looked normal in the editor and on PC (this is also old news)
here a little project:
https://archive.org/details/gvc-2016-psp
It's done in less than a week and I have to fix a couple of things #PSP
I haven't died yet :D
The project is underway and for no reason did I stay playing for 2 whole months without touching GM but luckily here I am to work on the port, if you want more information about the project you can join the discord server
On my discord server there is a beta of 4.0, it has many bugs to fix but it is a spoonful of the final version (I hope you like it) https://discord.gg/MTj4PM7U9z
Night 2 is in development:
- Night 1 is finished
(Update: I meant the bases and not the entire night)
- Half of the trailer is done
- The demo of night 2 is in progress
Almost finished...
I'll try to work on the project for the rest of the day.
In case you want to know how the development of the project is going, you can join my discord server
I will upload versions so that they can test and know their opinion about the implementations
Sorry for the spam, have a nice day.
This is a little test that I recorded a while ago.
The game is more advanced now but here it is anyway.












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