Game
The Vrennman Case
8 years ago

New Lights and first glance at mansion


G’day ladies and mentlegen!

John here.

Today it’s time for a new devlog. Obviously.
This time about lighting and shadows and a first glance at the mansions insides!

The graphics guy and the programmer person were working tirelessly together and bent their sleeping patterns to suit my apparently impossible requirements. I call nonsense on that. They made it, after all.

Anyway. To do them justice (other than paying twice the hourly wage for their overtime) I thought I show this off.

Anyway. Lets get to business.
The graphics guy started on the mansion interior and recorded his steps a little. Here’s how he started out:

5d0b3ba6e0de0.png

Not very pleasing to look at, right?
But at least you can see my beloved tikki torch (which didn’t make it in the final design because, as I said, they weren’t actually there).

In the graphics guys words: He created some rough shapes to get an idea of the overall measurements.

Then he added some details and replaced the measurement assets with better ones.

5d0b3ba795903.png

Slightly better.

We did some more changes to the light rendering.
It means that you need more than a mere pile of sticks and leaves to play the final game in the end but it’s worth it. I mean we’re talking about sticks, leaves and some added roots here. Look:

5d0b3baa5c2da.gif

While this looks very fancy, of course it needed to look a little bit different for the real first pass.
And here’s the result:

5d0b3bb05199f.png

Look, I’ve got a shadow now. Physically accurate!

Also the programmer person added a choices system. So we can branch out all sorts of things based on choices I made (or you will make when playing).
In-Editor it sort of looks like this:

5d0b3bb3450cd.png

We can make all sorts of things with this instead of dialogues.
The possibilities are endless.

And that’s it for today, really.

Thanks for reading.
If you made it so far, gimme a “hell yeah” in the comments.
Or don’t.
Because it’s embarrassing.
For both of us.

Anyway.

Cheers,
-J



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