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Mancers Memos nr. 3 - A Walk Around Town
Mancers Memos nr. 2 - Winding Paths and Dummy Rooms
Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!
New Mancers Class: the Beastmasters! Hunting and tracking down magical criminals can be a difficult task. Better bring some back-up! Beastmasters make use of magic familiars and trained pets to help them find and take down their targets!
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Mancers Memos nr. 4 - The Key (Rooms) to Adventure
The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New Mancers Class: the Medic!
Surviving a Dungeon is no easy feat. The Mancers and their followers will throw everything they have at you to take you down. The Medics are there to make sure your party remains healthy, or at least alive...











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