Next up
Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!
New Mancers Class: the Beastmasters! Hunting and tracking down magical criminals can be a difficult task. Better bring some back-up! Beastmasters make use of magic familiars and trained pets to help them find and take down their targets!
The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
New Mancers Class: the Medic!
Surviving a Dungeon is no easy feat. The Mancers and their followers will throw everything they have at you to take you down. The Medics are there to make sure your party remains healthy, or at least alive...
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
Mancers Memos nr. 3 - A Walk Around Town
New Mancers Class: the Brute!
The Mancers and their followers are strong and their numbers are many. To defend your weaker party members from them, the Brutes come into play. With their heavy armor and large shields, they'll keep the enemy at bay!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Mancers Memos nr. 4 - The Key (Rooms) to Adventure












0 comments