Game
Stations of Blarp
8 years ago

NEW PATCH 1.11 (BACK IN BUISINESS) :)


After one year of learning unity i finally had motivation to work on my MAIN game a bit :)

While programming in C# i learned a lot, so i decidet to rework code of this game. A lot of stuff is written very bad and unnecessairy complicated.
In this patch i started to clean up the messy code and made some small graphical improvements:

  • added missing particle effects

  • tweaked particle effects

  • tweaked lighting

  • small changes to animations and sprites

  • little lerp animations

I also fixed some major bugs:

  • Fixed BlackScreen on 4k monitor

  • Fixed Fullscreen once and for all :)

  • Fixed too loud sound

I removed gamepad support to clean up the code and keep the system as simple as possible
And i changed some annoying sounds :D

sry for not posting stuff in a while :P
Hope u like the changes
3D VERSION IS COMING …

sry for bad english :(



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Path of Kami, running around the shrine area

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

I made a small jungle house.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl