Game
Metal Gear: Foxhound
5 years ago

New Playtest Posted


Most of the progress made on this newest playtest was in November/December 2020. Due to work/life events progress was paused for the most part this year.

One recent change is the code for bullets interacting with walls. Previously if you were to fire the handgun where the bullet would "start" from inside of a wall, it would delete immediately. I've changed the code so bullets won't delete when firing inside of a wall, but when they touch another wall they'll delete as intended. It works based on a counter on each bullet, so if you fire close to but not touching walls, the bullets should delete themselves as expected. Still needs more testing and I need to modify all of the actual invisible walls on the map to account for this.

All in all, this is more of a "hey this isn't dead" update. Progress is going to be pretty slow for the foreseeable future, but hopefully not zero.



0 comments

Loading...

Next up

Enemies!

And new playtest

New GUI and General Progress Update

New Interface and General Updates

Collectable Items, Weapons, and Small Adjustments

The Game Map: First Two Areas

Inventory System, Resolution, and Where I'm At

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?