1 month ago

New release of Pyrates 0.7.0 now available for download. The major changes include maze-crawling tasks (https://asciinema.org/a/773240), new farming/tycoon game, improved color palette, new icons, and better AI powering NPCs.




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The pirate on a treasure island with four hideouts was one of the first NPCs with built-in AI in Pyrates. It tries to figure out how you move on the island (machine learning!) to choose the best place to hide the treasure

In Pyrates, the adventurer on the treasure island will propose to split the shared loot based on how much you contributed to your cooperation. So don't expect to earn a lot if you let others do al the work! That's another bit of AI built into the NPC.

I'm prototyping a simple mini-roguelike taking place on a pirate ship with combat mechanics based on boxing. The goal is to steal an artifact from Deck 3. Ideas and suggestions are more then welcome Gameplay preview at https://asciinema.org/a/781825

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

Hi, guys! I've recently uploaded to GJ my TUI pirate-themed game Pyrates. Written in Python, it was originally intended as a teaching aid for a course on software localization with gettext. By now it has evolved into a fun game in its own rights.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I really love crawling mazes. Especially when I need to race another adventure (blue @) for a wreck with loot (brown P). The adventurer uses Tremaux algorithm to efficiently cover a lot of maze is short time. This involves a simple machine-learning AI.

Here's another version of the coral reef maze, this time with 2 AI crawlers (red Ps), i.e. hostile pirate ships. If they catch you, they'll force you to play their signature game: pirate shuffle

Ok who turned the yoinky sploinky mode on?

On the treasure island, there is only one chest per row and per column. What's more only a chest with a specific characteristic contains anything valuable. This is what you get when you combine minesweeper with trial-and-error-based discovery in Pyrates