School has started for me, and since development slowed down, C# won’t be possible until I release a stable version of BioFuse 0.3.1 in batch. It’s not that C# isn’t the ideal programming language, it’s just that I am taking AP Java Programming and found that the syntax was close, if not, almost the same. In my spare time, I have been looking further into batch and seeing what I can find, and I found quite a bit. Yes, I know that the batch version won’t include the ‘multiplayer’ or ‘Gamejolt API’ But most of the other options are entirely at my discretion as I venture through out the development.
So I’ve decided to compile a little list of what you can expect from the batch version and more versions to come…
Cleaner interfaces
Now this means that my code will not only be cleaner, but easier to read.Better Battles
I have had all the options in the world to look off of ShubShub’s experiments, and I miiight have something in mind.More Characters
This, is still a questionable option. I was originally planning for the player to be able to choose other characters,It’s entirely possibleColorful Text!
Yes, I have been keeping that aside for now, but I’m willing to drag that idea from its’ grave. I hear TimeStreamer does it…Reviving that damn auto-updater.
I will be releasing a ‘fix 3’ in a few days from now or so, updating the links to the updater to the file storage.
This is one of the longer posts I’ve done. I should get to work…
As always, thanks for reading…
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