Loading...
2,264
3 years ago

New skin for my Epic Archer Outfit.
Modeled and sculpted in Blender, textured in Substance Painter, and rendered in Marmoset.




4 comments

Loading...

Next up

Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. 🎧🔊 #GameDev #IndieDev #UE5

Otis in Underwater 🌊

Perfect your timing, and a successful parry will be your reward! ⚔️ #GameDev #IndieDev #LoboGame

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

The mold calls out and I answer...

Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5