
New speed level design on Youtube
Not my finest work but it's fine considering I spent about 2 hours on this I guess
Next up
Made a new stylized portrait
Something a bit different again for a change
A new portrait
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»
Decided to not run from my background responsibilities this time
Something more summery
A new portrait
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.Â
Some sketches
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