I have to appologize to people who are so desperate to play the game! We are still progressing Spirit TImer has not halted development and we are not planning to stop anytime soon! We are all go stations, it’s just be very difficult to find something very interesting to talk about :D
I’ve been working on scripting a way to control the game menu via keyboard input rather than an on screen menu! This is purely because you’ll barely need to use the main menu, so having a full on menu is unnecessary for Spirit Timer!
Second of all, we’re working on creating an Audio/Visual Heads Up Desplay, for whilst Akal is in Sommini Village.
The Mockups are shown below, please note that these are Mock Ups and do not represent how they will look in game.

The plan will be that the longer you are in Sommini Village it will become harder and harder to navigate through the village, the effects of the Curse will wear down on Akal, causing problems with his vison (shown via the cracks on the screen) and you will be able to hear the strain that is being placed upon his body by the ever increasing speed of his heartbeat.
So thats all very nice, but nothing too interesting in the viewing department..soo
I’ve also just finished working on a new Title Screen, seeing as the older version was boring me :x

This new title screen was made by myself using Akal’s and The Saviours Character Art made by out Artist Cecillia.
The eventual plan will be to have the fog, and the small hands on the clock to move as well, but for now it’ll be a simple title screen.
I’ve also be doing some MAJOR updating to the old maps, these are pre-parallax maps! So I’ve still gotta pretty-fy it therefore please note small bits, that when playing will be over the player, will not exist on some of the maps below:
School Room (Pre Parallax):

Kitchen Parallax (Unfinished)

I once again thankyou all for your interest so far, and I am looking forward to release date just as much as you are. if you are excited for this game than feel free to share the game to others, the more people who know and see this game the bigger Spirit Timer can become, and hopefully the quicker we can complete the project!
Thanks again and we’ll speak to you all soon
SMC Games
Jonnie, Cecillia and Steven
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