It’s almost a month without an update so here it is.
New UI
This is still a work in progress but I think now the info that the player needs to know is more organized, I’m actually working on the first tutorial that will make this easier to understand.
Check it out in action here:
Aesthetics
For sure the actual graphics that you see in the platform part are by far finished so I have been trying to find the right atmosphere for the game, unfortunately I have been having troubles here so I’ll work on this later when I have a more clear idea that works. But here is what I have worked on
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Also the Story of the game is divided on “evos” that it’s a measure of time for infinite beings think them as the “chapters” of the story . Why not just calling them chapters insted?… you will see when the game is complete ;)
The first EVO is called: Falling from heaven.
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Also I’m working in some scenes of this first evo but they are not finished yet.
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Game’s Soundtrack
As you know Dan Flex a musician from my country is working on the soundtrack of the game but now I can officially say that we will be releasing two versions of the songs one instrumental as you will listen to them in game and and special one with lyrics, the idea it’s to give you more context about why is that song played in an specific part of the game which I hope gives you even more meaning. This special versions will be singed by a vocaloid specifically Hatsune Miku V4x English VB.
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In what am I currently working?
I’m designing the first levels of the game, after I finish designing them I’ll have to create the assets that I still don’t have and that are important so this process may take me the rest of September.
Extra Info
I have been confirmed to show my game at Megacon HN 2016 which is the biggest con in my country and possible in Central America so I’m really hyped for it, I want to test the new designed levels there so that’s my goal.
Stalk me here:
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