
Next up
Skill System & UI Improvements!
For the past two days, Iβve been working hard to bring major updates to the project. The main highlight this time is the beginning of our Skill System!
Want to see all the details? Check out the full breakdown below! πππ
New project in development!
Started only 3 days ago. My goal is to build a fast-paced mobile RPG with dynamic combat.
Using AI for art and coding to speed up development.
Note: Still very early in development.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
New update implemented! βοΈ
Iβve added a Victory Screen after battles. Now players can see:
β’ Gold earned π° β’ EXP gained β β’ Dropped items π
Still a prototype β improvements coming soon.
#indiedev #gamedev #rpg #unity #indiegame #pixelart #turnbased #jrpg
A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!
Weβre already working on improvements based on your feedback! πͺ
Try the demo:
https://store.steampowered.com/app/4130370
βοΈ Devlog: New HUD, Overhauled Skills, and Combat Improvements!
The interface has a fresh new look and combat is much more tactical, including a sneak peek at a new visual effect! π
π Click below to check out the full article with all the updates! π
Itβs finally happening! After so much work, the Ryn: And the Thread of Life demo hits Steam on March 3rd.
Mini-Update: Tweaks & New Debuffs! (Mobile RPG)
Another update is fresh out of the oven! Iβve fixed a few visual and mechanical details to make the combat feel much smoother.
Want to see what changed? Just check out the full article below!
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