Game
Ashvale Cemetery
9 years ago

New Update V 0.4


Alright so after working out a few issues I can finally package the game. V 0.4 has a few new bug fixes, as well as large map changes. The list of changes are included in the changelog.

I feel like the world design is more balanced now which I’m really happy about. Please tell me what you think of these new changes!

Changelog:

  • Map changes

  • New camera effects

  • New events

  • Updated sounds

  • Updated Textures

Bug Fixes

  • Player can no longer clip through fences

  • In-game audio doesn’t stop at random points through game play

Next up, random key generation and (hopefully) updates for the monster, along with extra story elements

The jumpscare and monster animations are finished, so now I just have to go through the process of implementing them. I hope to have this done soon. In the mean time, I might post a shot of their progress just to let you know what it’ll look like.



1 comment

Loading...

Next up

Have a good Boi

Just a Pico sprite

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Super Sonic Pixel art.

Among us_into Madness