The game is officially out of alpha! That means that the main "backbone" is completed and now I can fully focus on adding all the promised features.
For the majority of August, I focused on fixing known bugs to create a build for the testers (so I didn't have much time to add anything new), and now that the first testing session is over, we move on to Beta.
Before I begin the grind again, I've got a list of bugs that they found to fix, so huge thanks to everyone who helped test the game!
Now that the game entered the Beta phase, it won't be long until there's a public test session, I already have a few ideas of when to do it so stay tuned.
Things I forgot last time
Skin Selection
In Menu > MISC you can find an option to change your skin, all skins are in their own categories. Right now I'm working on an option to keybind skins to quickly change them.
Not all skins are going to be available for free! Some of them will cost GOLD and some will require you to do QUESTS.
(Some skins also have an alternative version of themselves)
Achievements/Trophies
I added a bunch of achievements into the game! Some are easy to get, and some are hard. You can see the list here:
https://gamejolt.com/games/undertalemultiplayer/160913/trophies
Getting an achievement gives you a bunch of GOLD (depends on the rarity).
Small UI changes
Did some small UI changes to the loading screen and the menu, nothing that interesting but I thought I'd share lol.
And that's honestly mostly it for August! Bug fixing and enjoying the summer took most of my time but progress is slowly going. It feels great to finally be past the Alpha phase, things are really going to speed-up from here.
Here's a short recap of everything that happened in the past 9 months: In January, after a year long break I released UnderBoard and after that I came back again to Undertale Multiplayer, a lot of the code that was already done, was terrible and I didn't like many design choices I made so I decided to remake most of the game. You could pretty much say I made the game from scratch, again. This time I had a whole plan laid out so I fully know what I'm doing. And now over the span of 9 months, I've been re-writing many features as well as adding new ones, the game is almost ready for its first public release.
Some people point out to me that "well, the game is 7 years old, it should be ready by now!" which would be true, if not for the fact of how many times the progress was reset due to a change in direction. When I first started this project I was dumb, very, very young and barely spoke English! (I'm Polish, fun fact?) All these tries at creating this game gave me experience and skill, and right now I finally feel proud of what I'm making, so I'm 100% sure there will never be another reset, what we're making now is the finale.
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