It's here! After two freakin' years it's finally here! Here's the changelog.
- removed update functionality
- formatted version number appropiately.
- Cleared out 'adventure'. I'll have to remake it.
- Adjusted window size! More streamlined.
- Items can now stack (presumably) infinitely
- Save files are now updated when brought from older versions in a far more effecient manner
- Save files no longer contain "item-bought" variable.
- Echo is OFF should no longer display in save files.
- Stripped Agility, Parry Chance, Strength, hit chance and vitality.
- Choosing stats for leveling up and also game creation don't have Strength, Agility and Vitality anymore. It was replaced with Health, Attack and Magic.
- Titlescreen cleaned up.
- Bank closed!
- New Variable introduced, critMult.
- You can now score critical hits!
- You can now occasionally block enemies!
- Leveling up no longer gives you 50 HP or equip
- New options for stat management during leveling up
- Offloaded game battle subroutines into separate files.
- Your health now has meaning! Four new possible states! Burning, sick, battered, and dying.
- Save routine now checks if the save folder actually exists before attempting to save. (See Update #26 for why)
- FIRE POWER AND HEALTH DRAAAIN. Be the siren you wanted to be!
I'll leave you guys to it ;)
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