Game
BioFuse
6 years ago

News Update #27 - Version 1.2.0 Released


It's here! After two freakin' years it's finally here! Here's the changelog.

- removed update functionality

- formatted version number appropiately.

- Cleared out 'adventure'. I'll have to remake it.

- Adjusted window size! More streamlined.

- Items can now stack (presumably) infinitely

- Save files are now updated when brought from older versions in a far more effecient manner

- Save files no longer contain "item-bought" variable.

- Echo is OFF should no longer display in save files.

- Stripped Agility, Parry Chance, Strength, hit chance and vitality.

- Choosing stats for leveling up and also game creation don't have Strength, Agility and Vitality anymore. It was replaced with Health, Attack and Magic.

- Titlescreen cleaned up.

- Bank closed!

- New Variable introduced, critMult.

- You can now score critical hits!

- You can now occasionally block enemies!

- Leveling up no longer gives you 50 HP or equip

- New options for stat management during leveling up

- Offloaded game battle subroutines into separate files.

- Your health now has meaning! Four new possible states! Burning, sick, battered, and dying.

- Save routine now checks if the save folder actually exists before attempting to save. (See Update #26 for why)

- FIRE POWER AND HEALTH DRAAAIN. Be the siren you wanted to be!

I'll leave you guys to it ;)



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